Official field guide
Choose a sheep to inspect
The Flock profiles are open case files. Isabella and Isaac can advise on colours, outfits, clues, buttons, confusing bits, and anything that would help each sheep show their magic properly.
Meet the wonderful sheep
Each sheep is unique, kind and full of magic. Visit their homes, learn their talents, and see how they help Rainbow Meadow.
Official field guide
The Flock profiles are open case files. Isabella and Isaac can advise on colours, outfits, clues, buttons, confusing bits, and anything that would help each sheep show their magic properly.
Pick one sheep and decide whether they need a softer outfit, a brighter prop, a funnier expression, or a more mysterious clue.
Test the filters, open a profile, follow its links, and tell Ada which button or label could be clearer.
If a card feels unfinished, it may be because the sheep are still typing with hooves. Helpful reports are very welcome.
The Dreamer
Curious explorer, adventure lover and the oldest of the three young sheep. Derek asks brilliant questions and turns ordinary days into open investigations.
Open investigation A folded map once gained a new dotted path between breakfast and bedtime.
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The Lookout
Quiet, observant and always watching the skies for something wonderful.
Sky watch active Two star patterns over Whisper Peak matched Fern's tune almost exactly.
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The Musician
Fern is the thoughtful middle one, playing melodies that soothe worries, grow flowers and make the meadow hum.
Melody under review A violin case held one silver wool curl after a lullaby for a worried friend.
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The Trickster
The mischievous youngest of the three, full of energy, jokes and surprise plans. Spark makes everyone laugh when they need it most.
Giggle evidence pending The smallest hoofprints often stop beside crumbs only a younger sibling would notice.
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The Inventor
Brilliant, eccentric and always inventing machines that almost work.
Laboratory review The Wool-Fi detector beeped only when someone said thank you.
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The Builder
Strong, reliable and always ready to build, fix or lift something important.
Structure notes filed A wobbly plank was found squared, sanded and lightly dusted with glitter.
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The Carer
Gentle, kind and always ready with a warm hug, a plaster or a cup of tea.
Care pattern noted A bandage tin refilled itself after three friends helped clear Stormy Corner.
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The Elder
Wise, twinkly and full of stories. Old Bluebell remembers the meadow's oldest secrets, including tales of shy sheep who only come near kind, caring, helpful children.
Archive open A century-old page mentions shy sheep visiting children who were kind, caring and helpful.
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The Grouch
Grumpy on the outside, loyal on the inside. Gus spots problems before they happen.
Sceptical witness After the storm, his warning sign was moved to the only dry path before anyone woke up.
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The Virtuoso
Loud, dramatic and self-appointed star of every grand meadow performance.
Performance notes Three applause echoes arrived before his finale, from an empty side of Sonata Grove.
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The Homemaker
Warm, generous and always baking something delicious for hungry adventurers. Marigold can turn a picnic blanket into the safest place in the meadow.
Hospitality pattern A spare mug appeared with steam but no owner during the Quiet Christmas notes.
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The Bosun
Bold, steady and splendid with a rope knot. Captain Bramble knows Great Meadow Lake like the back of her hoof and never leaves a friend on the shore.
Lake log open A spare oar returned dry after a foggy crossing where nobody remembers lifting it.
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The Youngest
Tiny but mighty. Little Tuft collects stars, clouds and very big dreams, then asks the question that helps everyone notice the magic.
Tiny witness notes A cloud drawing matched Spark's smallest hoofprint trail without either being called proof.
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The Dragon Sheep
Tiny but brave, with gentle rainbow fire that warms but never burns. Ember is learning that looking different can be a very special kind of magic.
Glow sightings unconfirmed A cave wall shone in seven colours after everyone promised not to call strange things scary.
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The Coder
Clever, logical and quietly funny. Ada writes spells and code that help the meadow's magic behave, especially when Prof. Plume's inventions get excited.
Insufficient evidence The lab log reordered itself by kindness rating, which may be a bug and may not.
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